Basic Heightmap Generation and Visualisation with HTML Canvas

Basic Heightmap Generation and Visualisation with HTML Canvas

Random Generation, Game Development
23 September 2024

A really easy way to generate somewhat biome-specific terrain using heightmaps and visualise it on an HTML Canvas with Next.js. These are the very basics of procedural map generation, from creating elevations to rendering the landscape.

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Strategies and Tactics Across Gaming Worlds

Strategies and Tactics Across Gaming Worlds

Strategy, Gameplay
13 September 2024

Different games, from Guild Wars 2 to Dark Souls, challenge our approach to strategy and tactics. By comparing their design choices, player interactions, and community-driven dynamics, we can uncover the importance of adaptability and flexibility.

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Reflections in the Dark: Personal Growth and Ideology in Obscurity Shroud

Reflections in the Dark: Personal Growth and Ideology in Obscurity Shroud

Themes, Setting
06 September 2024

In my Obscurity Shroud series, supernatural factions like vampires, arcanists battle for control of a divided Sydney. As humans and hunters rise to resist, the story explores themes of exploitation, power, and the fight for a more just future—combining personal narrative with social critique.

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