A really easy way to generate somewhat biome-specific terrain using heightmaps and visualise it on an HTML Canvas with Next.js. These are the very basics of procedural map generation, from creating elevations to rendering the landscape.
Read MoreI aim to make games that simulate real life, not just because it's a thrilling challenge to do so with code, but also because it allows for unanticipated gameplay and stories, and reflections on existing systems.
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